﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TankGameV1._0.Properties;

namespace TankGameV1._0
{
    class PlayerBullet:BulletObeject
    {
        private static Image image = Resources.tankmissile;
        public PlayerBullet(TankObject tank,int speed,int life,int power) : base(tank,speed,life,power,image)
        {

        }
    }
}
